The eSports Olympic Games were approved on 23 July with the aim to be held in Saudi Arabia in 2025. The Spanish Video Game Association (AEVI), in line and in line with the European position of Video Games Europe have entered to value for SportsIn this decision of the eSports Olympic Games.
‘Esports have revolutionised the way people watch, follow and interact with video games’, commented AEVI and went on to say that “we welcome the collaboration between video games and sport”. This is where the ‘but’ comes in, ‘however, we also recognise the differences between the worlds of competitive gaming and sport, especially with regard to rights and intellectual property’. They further announce that they ‘look forward to deeper collaboration between video game publishers and sports organisations to ensure a successful event’.
The truth is that, unlike sports, which are not owned by anyone, every game used in esports competitions is owned by a publisher, which owns the intellectual property of that game. Publishers are the appropriate entity to oversee their games, for example to safeguard the integrity of the game.
Another aspect to keep in mind is that video games are unique and complex works that combine software and non-software elements such as sound recordings to scripts and images.
For all these reasons, this point of intellectual property is the only major obstacle to overcome, the complexity of which is great, although the idea is to walk all together and in the same direction.